
inline void Entity2D::setPos (float X, float Y, float Z)
{
	m_X = X;
	m_Y = Y;
	m_Z = Z;
}
inline float Entity2D::getPosY()
{
	return m_Y;
}
inline float Entity2D::getPosX () 
{
	return m_X;
}
inline float Entity2D::getPosZ()
{
	return m_Z;
}
inline void Entity2D::setRotation(float Rotation)
{
	m_rotation = Rotation;
}
inline float Entity2D::getRotation()
{
	return m_rotation;
}
inline void Entity2D::setName(std::string kName)	
{
	name = kName;
}
inline void Entity2D::setDim(float fW, float fH){
	W = fW;
	H = fH;
}
inline float Entity2D::getDimH () const{
	return H ;
}
inline float Entity2D::getDimW() const {
	return W;
}
inline std::string Entity2D::getName()
{
	return name;
}